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Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage. Using the console command tscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output. This means that all stats for all races are identical, without console command modification of the saved game profile. Race specific scales can be found in the brackets when the getscale command is used on the player or a non-playable character. Without console command modification, the damage output, damage resistance, jump height, run speed, weapon reach, etc., for all races remains at a scale of 1.00, with the race specific scales being purely cosmetic only.
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Skills can be improved to a primary group.Įvery race has their own unique skill which they excel at and will start at level 25 with that particular skill. Values of 25 indicate this is a primary skill of the race. Values of 20 indicate this is a favored skill of the race. The higher the number (over the base level of 15) the better. The following table shows the starting skill statistics for each race. Tamriel is the home of all the ten main races, each occupying a different portion of the continent.
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